It's a long story, and I don't even know exactly how and when it all started! But I'll still give it a go. I was intrigued by the program blender <
https://www.blender.org/> at about the age of 6-7 maybe? Idk really. I wanted to have more control over the stuff that I made. I wanted to learn how. I discovered the Python language. That was fine for a while. But then, I wanted to have more control. So, I set myself to learn some language that had more power over the system than python, and so I tackled C++. I found it too complicated, so I tried C#, Java and some others. I settled with C, because it was the most robust, compatible, simple and speedy of the bunch. The only real disadvantages of C, are that it can have some rather complex syntax, and is very low level, so you can't make video games that use high level libraries as easy as in C#, C++, Java, Python, ... The problem is, that was all that interested me at the time. Video games. Then idk I just felt the urge to have more power over the system. For absolutely no reason whatsoever. So I decided to make my own OS. And then I discovered
http://www.lowlevel.eu/wiki/Hauptseite,
http://wiki.osdev.org/Main_Page, and of course, alogrithman.de.
Thanks for taking the time to watch my links, read my message and if you really want to know what inspires me to do this, it's comments like your's